To be a good swordsman one must master the following techniques.  Due to the limited
actions possible with a sword this should be an exhaustive list.  If an action is not present
from your specific sword style then look again.  It is probably there under a different
name.  For example in european fencing there is an action called parry and riposte.  In
kendo they have the same action but call it a counter attack.  I do however realize that
there are many sword styles and as such I may have missed some actions.  Also please
realize that one should not confuse individual actions with drill / kata work.  Drills and
katas link individual actions together to demonstrate how the individual actions may be
used in an actual situation.  I will present a list of standard drills / kata later which list
should not prohibit you from making your own drills and katas.   If you want to know how
an action is done please contact an instructor in european fencing, kendo, iaido or
kenjutso or contact me (these are written from my perspective after all).   So, now the list.

FOOT WORK

advance
retreat  
cross over
lunge
sliding step
stepping left
stepping right
diagonal left forward
diagonal right forward
diagonal left backward
diagonal right backward
half step
ballestra
side jump
spin out
shoulder twist
fleche
inquartata
pasatasota
speed variation
distance
foot / sword / spirit
chest bump
step size
collapsing distance for the touch
enguard one handed / two handed
enguard 4,6,7,8
guard of gedan
guard right jodan
guard left jodan
guard hasso left and right
guard waki game left and right
guard chudan
time the foot and blade work (1 hand action per 1/2 stride, finish blade work before
finishing the attack, don't let the feet get ahead of the hand)
distance:  1st correct, 2nd set, 3rd control, 4th execute action

KENDO FOOT WORK NAMES

suri ashi (sliding step)
okuri ashi (advance, retreat, step left, step right
shiho ashi sabaki (step forward, backward, right and then left)
hiraki ashi (pivot right then left then back to the start)
tsugi ashi (half step)
ayumi ashi (walking step -- sliding step of couse)

BLADE WORK

parries classical 4,6,7,8
parries unit  4,6,7,8
parries modern  4,6,7,8
parries 1,2,3,5,9
parries head cut left / right
parries out side half hanger left / right
parries saint george left / right
parries men chip left / right
parries do chip left / right
parries men slide left / right
parries do slide left / right
parries starting from the scabard:  1,2,3,4,5,6,7
parry with second hand support
thrust
thrust with guiding hand
beat attack (side, up, down, scoop)
disengage
counter parry
pris de fer
stop thrust
bind
counter beat
coupe
glide
attack with opposition
in fighting
angle attacks
flicks
how to strike with a cut (push, wrist flick, hack, slice, the playground slide cut for over
head obstructions)
basic cut
practical cut
point control
small moves
hand supination / pronation
blade work is in hand and fingers not arm
feints
pommel smash (tsuka ate)
attacks from the 12 points of the clock (cut direction)
heaven and earth attacks
2 sword actions
breaking the attack
taking over the attack
slice with guiding hand
backward clearing cut
breaking someones grip on your sword
parry a thrust with a nondrawn sword
confined space drawing
second hand support for parrys or slices
"x" block
judo throws with cuts
moving the leg
under hand draws
leverage attacks
stopping draws
arm bars
finding people in dark rooms or when blinded
nito simultanious attacks and defense
nito simultanious double attacks

STRATEGY / TACTICTS

directing:  right of way, action, hand signals
strip placement
first time spook
watch opponent
journal
simple vs compound attacks
breaking attacks
style
no machine gunning
baiting
preparation
invitation
STRATEGY (how to organize your bout and action)
rule of 4
tactical wheel
      first intent attack / defense
      second intent attack /  defense
      second intent defense:         stop it before it starts
                              take it apart in the middle
                              controls where it ends
chess game
ABC game
window of opportunity
group and battle field (rule of 4 now applies to time in 1 location and number of people to
fight at once, keep opponents in front of you, attack the one who attacks first or who is
most weak, seek stable ground)
when an invitation fails do one of 3 things:  continue with doubtful success, stop and
reinvite, stop and do a         different attack
defend the legs with timing and distance first then with a half hanger, uchiotishi or a
kaeshi parry

MATCHES / BOUTS / SHIAI

Once the previous skills have been understood you must try them first with willing
opponents in drill / kata and then with unwilling opponents.  Working with unwilling
opponents will hone your "competitive edge" and will teach you things that can not be
learned in drill such as:  timing, distance, rythum, and different styles.  Being able to apply
the above individual actions with harder and harder opponents also hones your
competitive edge.


Kata names

KENDO KATA

long sword

ippon me
nippon me
san bon me
yon ho me
go hon me
rop pon me
nana hon me

short sword

ippon me
nippon me
sanbon me

kirikaeshi

BOKUTO KEIKO HO

single cuts (men, kote, do, tsuki)
renzoku waza (continous cuts--usually 2)
harai waza (beat attacks)
hiki waza (bumps and striking forward or backward)
nuki waza (counters)
suriage waza (parries -- men chip style)
debana waza (disengages, coupes, attacks into preperation)
kaeshi waza (sabre parry and riposte and counter)
uchiotishi waza (distance, counter, stop thrust, parry do chip style)
katsugi waza (use of alternate guard stances)
maki waza (binds)
katate waza (one handed strikes)

MUSO SHINDEN RYU

begginers

shohato mae
atarito ushiro
ryuto uke nagashi
tsuka ate
kesa giri
morote tsuki
samp giri
ganmen ate
soete tsuki
shiho giri
sou giri
nuki uchi

from seiza

shohat to
sa to
u to
atari to
in yo shin tai
ryu to
jun to
gyaku to
seichu to
koran to
in yo shin tai kaete
bat to

seated one leg up

yokogumo
tora issuko
inaduma
ukigumo
yamoaorosi
iwanami
urokogaesi
namigaesi
takiotisi
nukiuti

seated

kasumi
sunegakoi
shiho giri
todume
towaki
tanasita
ryudume
torabasiri

standing

ikidure 1
ikidure 2
turedati
soma kuri
sodome
sinobu
ikitigai
sodesurigaesi
moniri
kabezoi
ukenagasi

seiza forms

itomagoi 1
itomagoi 2
itomagoi 3

EISHIN RYU

Drawing methods

ordered sword 1
ordered sword 2
pursuing sword
angled sword
four direction cut 1
four direction cut 2
beheading stroke

Drawing methods secret

forward inverse cut
multidirectional cut
rearward inverse cut
rearward quick draw

Extra

fast wave
thunder and lightening
thunder clap
demon cutting

extra

forward cut
forwars and rearward cut
rising cut
4 directional cut
tip flip


KENJUTSU KATA

itto seiho

sassen
hasso hidari
hasso migi
uke nagashi hidari
uke nagashi migi
moji gamae
haritsuke
nagashi uchi
tora bura
kazuki
aisen uchidome
amashi uchi

kodachi seiho

sassen
chudan
uke nagashi
mojigamae
haritsuke
nagashi uchi
aisen

nito seiho

chudan
jodan
gedan
waki gamae hidari
migi waki gamae

SHINKAGE RYU IAIJUTSU

mune no katana - lapel throw
zengo no teki - back ward clearing cut

TAMIYA RYU IAIJUTSU

tsuka hazush - 90 right 135 left
tsuki tome - parry a thrust with the sword not drawn

KORAN NO MAKI SECOND VOLUME

sa tetsu - soete tsuki followed by 2 handed men block
fuji san - break a grip on rear of saya then draw and thrust

TACHI UCHI NO KURAI

tsukikage - move leading leg and stop thrust
zetsumhoken - pomel smash from tsubazurei

TENSHIN SHODEN KATORI SHINTO RYU

ippon me
nihonme
yohonme


GVSF KATA

counter attack stop thrust
counter attack pasada sota
counter attack inquartata
counter attack shrink distance
counter attack spin out
parries from scabbard
parries out of scabbard all parries
1
2
3
4
5
6
7
8
9
10 circle up beat (disengage up beat and coupe on front foot, disengage to low line on
left foot lunge.  repeat sequence and add at the final an inquartata from lunge.
4 parry 4
circular
julies plan
laying blade to provoke attack
kata men do
the slide
beat thrust inquartata
4 direction cut evasion 1
4 direction cut evasion 2
kodatchi mojigame leg block
half bind
rear ward pasata soda with thrust or cut
under hand draw, 3 person slice
attacks and defense from wakigame
neck slice / choke
finding an opponent in a dark room
underhand draw second hand diagonal left forward
stuff opponents hand with the left while pommel smashing with the right
ushiro zue - nuki do with arm bar
kuritsuke - nuki kote with thrust to do
commanding the blade - spin out right grab opponents sword arm with the left hand while
changing the right         hand to reverse grip and thrusting
inverse cut with inquartata followed by kaeshi men protect and then men cut
suma kuri starting with laying the blade on the wrist to prevent the draw
inverse tip flip
katate men followed by soete tsuki and then inverse tip flip
draw then use back protect (saint george) parry followed by a men cut
3 time feint
reverse draw to underhand thrust

SHOULD A PERSON LEARN A HAND (PUNCH/KICK/GRAPPLE) ART IN ADDITION TO A
WEAPON?

To really master an art you need to spend a lot of time in it.  Time will restrict what you
can do.  That being said cross training can help you understand your specific art better
and from a battle field concept people will wonder what to do if you loose your sword.  By
combining the arts you can sometimes use actions from the other arts in a sword fight.  
Also some arts are mirror replicas of the sword arts.  For example, every time I see a stick
fighting art I am suprised by how similar it is to sabre.  There are many types of martial
arts.  Each one is unique in its approach.  A few that have impressed me are:  Jiu jitsu,
judo, shotokan, tai chi for combat and aikido.  Tai chi and aikido have a sword component
that may expand your knowledge as well.  Some web sites to explore would be
gilmanstudio.com and submissions101.com. and kendo-guide.com  These give excellent
online instruction.